Old to New Media
A Millennial Shift: Web 2.0 as User Contributions
It is with traditional media in mind that New York University Journalism professor Jay Rosen wrote The People Formerly Known as the Audience in 2006. He claimed that these people were taking over the media by using social media, and that his statement was their “collective manifesto.” He claimed the people were speaking out to resist “being at the receiving end of a media system that ran one way, in a broadcasting pattern, with high entry fees and a few firms competing to speak.”
Today’s media exist in a different era from the turn of the millennium. Rosen reminds us that broadcasters used to refer to viewers as “eyeballs.” Think about what that metaphor means. An eyeball has only two powers: To look, and to look away. There are plenty of media content creators who still only care about whether or not people are looking. But far more now allow users to “take part, debate, create, communicate, [and] share.” It increases their viewership, for one thing. And whereas the traditional media model involved advertising to the individual, the new model involves persuading the individual to advertise your product to their contacts.
The term Web 2.0 refers to sites that afford user contributions, such as likes and votes. O’Reilly Media coined the term Web 2.0 in 2004; you can read about that here. They were referring to the social media sites that popped up all over the web at that time. These new sites were different than the static sites of the 1990s and 2000s, the “Web 1.0” era. Web 1.0 sites would provide information or maybe some entertainment, but would not allow user contributions. You might say they were designed for eyeballs only – although creative users found ways to connect on Web 1.0.
Web 2.0 sites that emerged in the early 2000s offered new capabilities, or affordances, to users. With Web 2.0 affordances, users can weigh in with likes and votes. They can comment or write their own posts. They can upload content like images and videos. They can connect with others and offer their own profiles and content to connect to.
may we have your attention: first social media experiences
Student Content, Fall 2020
At what age should a child have social media?
In today’s society it is impossible to go out in public, and not see someone looking down at their phones. Our phones are the first thing we look at in the morning, and the last at night. We have become so glued to them, it can be difficult to hold a simple conversation. We even use our phones for the sole purpose of not having to interact with others in public. When we use our phones out in public just to avoid conversing with other people we are not only being very anti social, but we are practicing civil inattention. Everyone always says it’s teens who use their phones the most, and maybe that’s true, but why is that the case? Is it because we have more social media accounts, or more followers? Or is it because we choose to use our phones to distract us from the real world? I believe this is true for a number of reasons but the main one being, we’ve never known any different.
iPhones were first released when today’s teens were very young, and many of us acquired our first phone before we even hit our teenage years. It seems kids today are on social media at a much younger age, and now even elementary school kids have cell phones. The childhood experience is so different from what it used to be, but now so is the normal adulthood experience. Before iPhones we all had to get our news from broadcast media, and now we check our social media for updates on the world.
So what age is too young for a social media presence? I interviewed a freshman at The University of Arizona to share her first experiences with social media and get her take on how young is too young.
Amara (a pseudonym) is 18 years old and has an iPhone just like every other college student her age, but the difference between her, and many other of these students is that she didn’t even have a phone until she was 16 in her sophomore year of high school. Amara’s parents were very strict about phones and didn’t want their only child active on social media at such a young age, and since the only phone she wanted was an iPhone, where it is extremely easy to access social media, she was not allowed a phone until she turned 16. This was difficult for Amara for a few reasons, the first being she couldn’t contact her parents after school when they needed to pick her up, she couldn’t talk to her friends outside of school, and she always felt very out of the loop. Vine was very big the year all of Amara’s friends started getting phones and when they would all talk about the latest videos she couldn’t participate in any of the conversations. Amara’s parents valued their young daughter’s privacy over her social life, and at the time this upset Amara very much, but now as she’s older she feels happy that she had different experiences than her classmates.
While other kids talked only through their phones, Amara had to meet up with her friends in person, and she had to have the childhood experiences her classmates never would. She played outside, and did normal kids stuff. This is why I believe that parents should wait as long as possible to get their kids phones, because every child should have those experiences of making plans with friends in person and playing together outside of school. Kids need the experience of being kids before they should have any presence on social media. Amara’s parents were also worried about any harm that may have come to their daughter if she had had a phone at a younger age. Cyberbullying is so common, and it is so easy for kids to be mean behind a screen. Younger kids especially think it’s okay to say hurtful things over the phone because they can’t see the other person, so they think it’s no big deal. Kids should not be active on social media until they are mature enough to use it properly. Kids should enjoy their childhood while it lasts, and then enjoy all the good of social media when they are old enough to appreciate it.
About the Author
May Otzen is a student at the University of Arizona. She spends her days watching Netflix, and using various social media apps like Instagram, TikTok, and Snapchat. She loves spending time with her friends, and playing with her cat, Bruce.
Tools of change: Online cultures
The result of Web 2.0 is sites that are shaped by user cultures. Culture is a concept encompassing all the norms, values, and related behaviors that people who have interacted in a social group over time agree on and perpetuate. Think about the Web 2.0-enabled social media spaces you frequent. Perhaps when you spend time on Tumblr, you see that people talk about their emotions, and you talk about your own. Meanwhile, in League of Legends chat, you don’t talk about your emotions because you know you will get attacked if you do. On Facebook and LinkedIn, you might wear a high-buttoned shirt, as you have seen is the norm; but you might appear in a robe on Snapchat, or a bikini on Instagram. Culture encompasses how users talk to each other, present themselves for one another, and take cues from and influence each other as they collectively decide what’s in and what’s out.
Software platform developers do influence culture in their user designs. For example, Facebook has its own shirt buttoned up rather high, with its plain white background and limitations on user customization of profiles. Online cultures do take some cues from developers, and users are restricted or guided by their affordances. But users have a lot of agency as they develop and share cultures within these sites.
Dominating today: The platform economy
…we are in the middle of a contest to define the contours of what we call the “platform society”: a global conglomerate of all kinds of platforms, which interdependencies are structured by a common set of mechanisms.”
– José Van Dijck and Thomas Poell, Social Media and the Transformation of Public Space. Social Media + Society, July-December 2015: 1.
Human-to-human connection is what social media is supposed to be about. Historically, human-to-human connection was also what the Internet itself reached for, at least in the dreams of its creators. This Web 1.0 or the “read-only” web as it would later be called was quite limited in its reach compared to today. And yet, that potentially infinite web of networks was still a wonder, and a site of international connections and information wars.
Then what happened? Well, on the surface, the web simply became more social. By the early 2000s, with Web 2.0 and the “read/write web,” great excitement and euphoria surrounded the participatory cultures that blossomed on Web 2.0 sites. The wonder of the web refracted across our lives, as we marveled at how easily we could connect with one another. This world of connections broadened our human imaginations and expectations in irreversible ways. Many were overjoyed when, by 2009, all this human connection grew teeth – which is to say viability in the form of real currency exchange – with the “sharing economy” that enabled regular folk to share services and goods with one another. Platforms that began as tiny businesses with few assets gained tremendous value as the places to go to socialize online, with family, with customers, with friends, with influencers. The more real or potential network connections we had who used a platform, the more certain we became that we had to use it too. In the platform economy, the more, the merrier. These network effects continue to drive audiences to platforms at dizzying rates, rapidly eclipsing product pipelines and business models that dominated in times past.
Behind the visible connections, all this sociality also marked the beginning of voracious – yet invisible – intermediaries. We were giddily giving up our data in exchange for the peer-to-peer exchange of services, a backroom exchange with implications few would recognize for nearly another decade.
And today? Welcome to the “platform society,” in which we are connected to one another, but only through platforms that derive immense power from and over our human connections.
What are platforms?
I define a platform as follows:
Platform: An ecosystem that connects people and companies while retaining control over the terms of these connections and ownership of connection byproducts such as data.
Google, Apple, Facebook, and Amazon: These are the major platforms that José Van Dijck argues have defined how society and both public and private life function today. These platforms reach deeply into human lives worldwide, with their publicly understood purposes forming only a fraction of their activities and profits. Rippling from these big four platforms are smaller ones, which emulate their models in various ways. These platforms and their stakeholders transform not just what we buy and enjoy but what we need to live and thrive: how we educate, how we govern and are governed, and how we structure our societies.
The impact of globally operating platforms on local and state economies and cultures is immense, as they force all societal actors—including the mass media, civil society organizations, and state institutions—to reconsider and recalibrate their position in public space. (Van Dijk and Poell, 1.)
Platforms have a profound effect on how societal life is organized. Airbnb has changed not just the hospitality sector but also neighborhood dynamics and social life. Uber has not only affected the taxi industry; it has affected the construction of roads and public transportation services. We do not yet vote through platforms, yet they have had irreversible effects on our elections. Today almost every sector of public life has become platformized: Higher education, news and journalism, fitness and health, hospitality, and transportation. In these platforms, transactions that are visible to consumers are undergirded by other transactions in which consumers become unwitting producers, their data a form of currency that subsidizes the transactions they chose to engage in in the first place.
Future directions in the online world
With so much human activity and cultural expression enabled in Web 2.0, what is Web 3.0? Look this up on the web and you will find no shortage of responses. There is no consensus – no agreement among experts or among users. We don’t even know if we are already using Web 3.0, because it is hard to know where Web 2.0 ends.
Surely one valuable perspective on the present and the future of the internet would come from Tim Berners-Lee, who invented the internet in 1989. (It was released to the public in the 1990s; read more of that history here.)
Today Tim Berners-Lee has a new mission – to make sure we really are connected by the internet. He describes what drove him to pursue this mission this way:
“Now people feel very disempowered, because the end result is that they’re telling their computer who their friends are, and who’s in the photographs, and planning things and designing things — and those plans and designs and friendships are sucked up and held by these social networks. And they’re not really social networks, they’re silos.”
The data you create as you move across online spaces is often controlled and owned by those spaces. Berners-Lee is now working to develop new methods of linking data across virtual space without relying upon governments, corporations, or the many others with an interest in controlling that data. You can read more about this new mission in this TechCrunch article.
“Right now we have the worst of both worlds, in which people not only cannot control their data, but also can’t really use it,” Berners-Lee said in the project’s announcement last year. “Our goal is to develop a web architecture that gives users ownership over their data.”